Antediluvian HORROR!
Kirsti Rivers is an L.A. teenager suddenly transplanted to the small New England town of Arkham Woods. Kirsti and her mom, Victoria, are tasked with clearing out and selling the old house left to them by Silas Scadmore, Victoria's eccentric uncle. But from the hidden recesses of the house, Kirsti and her friends unwittingly unleash an ancient evil that could spell the end of the world -- unless they can find a way to stop it first!
Arkham Woods is an original manga tale of supernatural horror inspired by the Cthulhu mythos of H.P. Lovecraft.
Antediluvian HORROR!
Kirsti Rivers is an L.A. teenager suddenly transplanted to the small New England town of Arkham Woods. Kirsti and her mom, Victoria, are tasked with clearing out and selling the old house left to them by Silas Scadmore, Victoria's eccentric uncle. But from the hidden recesses of the house, Kirsti and her friends unwittingly unleash an ancient evil that could spell the end of the world -- unless they can find a way to stop it first!
Arkham Woods is an original manga tale of supernatural horror inspired by the Cthulhu mythos of H.P. Lovecraft.
Arkham Woods
Arkham Woods is set in the world of H.P.Lovecraft's "Cthulhu Mythos." It's my first Manga, though not by any means my first work in an illustrated form. For those who are not familiar with Lovecraft, the conceit in this tale is an update on his classic New England town-- Arkham, where the world we feel we understand meets the deeper, horrifying reality of the Mythos, involving Cthulhu and the rest of Lovecraft's strange bestiary of monstrous entities that lie somewhere between Gods and Demons.
What we did here was to pull Arkham into the 21st century. Nowadays it's known as Arkham Woods, and there's a High School, built in the 1970s, and lots of developments that have sprawled out around the old center of the town. For the most part the terrifying history of the old place has been forgotten, except among the descendants of the old time inhabitants, who remember all too well what can happen when strange things start happening in Arkham, and the "throb" begins to pulse just below real sensory comprehension.
Certainly, the heroine of our story, Kirsti Rivers, a girl from L.A., has no idea at all of the kind of weirdness that can ensue when one carelessly disturbs the flagstone floor of certain cellars in certain old houses in the heart of old Arkham.
The artist, Jhomar Soriano, has done a fantastic job with the material, at least in my opinion, and I only hope he enjoyed it as much as I did writing it.